[gd_resource type="ShaderMaterial" load_steps=2 format=1]

[sub_resource type="MaterialShaderGraph" id=1]

_code = { "fragment":"vec3 nd1sl9=COLOR.rgb;\nvec3 DIFFUSE_OUT=vec3(0,0,0);\nfloat ALPHA_OUT=0;\nDIFFUSE_OUT=nd1sl9;\nDIFFUSE=DIFFUSE_OUT;\n", "fragment_ofs":0, "light":"vec3 nd1sl5=DIFFUSE;\nLIGHT=nd1sl5;\n", "light_ofs":0, "vertex":"", "vertex_ofs":0 }
_data = { "shaders":[ [ 0, 33, Vector2( 350, 40 ), null, null, [  ], 1, 0, Vector2( 50, 40 ), null, null, [  ] ], [ 0, 33, Vector2( 481, 50 ), null, null, [ 0, 1, 9 ], 1, 0, Vector2( 50, 40 ), null, null, [  ] ], [ 0, 33, Vector2( 524, 29 ), null, null, [ 0, 1, 5 ], 1, 0, Vector2( 50, 40 ), null, null, [  ] ] ] }

[resource]

flags/visible = true
flags/double_sided = false
flags/invert_faces = false
flags/unshaded = true
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = false
params/blend_mode = 0
params/depth_draw = 1
params/line_width = 1.0
shader/shader = SubResource( 1 )

